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    public by DinhoPutz  65  0  3  0

    Somar valores de um objeto no JavaScript

    Soma os campos de mesmo nome nos itens de um objeto
    var objeto = [
        { valor: 10 }, 
        { valor: 15 }
    ];
    
    objeto;
    
    var somaValores = function (novoObjeto) {
        // Aqui realiza a soma dos valores da propriedade "valor" dentro do objeto
        var total2 = novoObjeto.reduce((total, valor) => total + valor.valor, 0);
        // Resultado da soma 
        console.log( total2 );
    }
    somaValores(objeto);

    public by PBMCube  140  0  4  1

    Game Box Prototype

    command combinations Description: Quickly create operational games using simple box graphics from Phaser3 shapes (v3.13.x). This test game mechanics for enjoyment. Final Artwork added to game mechanisms, prototypes and mechanics as the final pipeline product phase.
    // ============
    //Example 4.1: Prototyping Graphics begins
    // ============
    //create a character avatar using the box prototype method 
    player = box({who: this, whereX: 150, whereY: 100,length:32, width:32, color: 0x0000FF,border: 0xFFFFFF});
    this.physics.add.existing(player);
    player.body.velocity.x = 10; //see update function
    player.body.velocity.y = 50;
    console.log("Stationary Blue character avatar created as 'player' variable.");
    // ------------  
    // OR the direct method using either rectangle or graphics
    //    and set movement velocities. 
    var avatar =  this.add.rectangle(100, 100, 32, 32, 0x0000FF).setStrokeStyle(5, 0x3399CC);
    console.log("Moving Blue character avatar created as 'player' variable.");
    var graphics = this.add.graphics({ fillStyle: { color: 0xFF0000 } });
    graphics.lineStyle(10,0xFF9900,0);
    graphics.strokeRect(100, 100, 32, 32);
    	
    //non-controlled movement (usage AI bot; see Chapter 6)
    graphics.fillRectShape(avatar);
    this.physics.add.existing(avatar);
    avatar.body.velocity.x = 50;
    avatar.body.velocity.y = 10;
    //non-controlled movement (usage AI bot; see Chapter 6)
    this.physics.add.existing(graphics);
    graphics.body.velocity.x = 50;
    graphics.body.velocity.y = 50;
    console.log("Moving Red avatar created as 'avatar' variable.\n Movement velocity set.");
    // ------------
    //create an opponent - direct method 
    var monster = this.add.rectangle(180, 60, 32, 32, 0x00FF00).setStrokeStyle(5, 0xFF9900);
    console.log("Green monster avatar created as 'monster' variable.");
    //Example 4.1: ends
    // ============
    

    public by PBMCube  134  0  4  1

    Scene Preload an Image

    command format: Example:this.load.image("key", "path"); Description:Use this in the scene.preload function. .png are the default images. You can also set the "base URL"
    // ============
    // Example 3.4: Additional Phaser Properties begins
    // ============
    // remote URL to game assets
    // Cross-origin resource sharing (CORS)
    	this.load.setCORS = 'anonymous';
    // Setting base URL path
    	this.load.setBaseURL('http://makingbrowsergames.com/p3devcourse/_p3demos/imgages/');
    // Preload a gfx asset
    	this.load.image("face", "face.png");
    	

    public by PBMCube  129  0  4  1

    Doors as Buttons

    Dungeon doorways should be both clickable and sense collisions.
    //Phaser III - clicking on a doorway  
    // ============
    // Example 4.6:  Doors as Buttons
    // ============
    // Creating door rectangles; review console in this experiment  
    //placed on a wall with 2px extended into the room
    doorN = this.add.rectangle(35,0,60,18,0x000000)  
            .setInteractive()  
            .setOrigin(0);  
    						

    public by PBMCube  149  1  4  1

    Game Config File

    This is a config file example to pass into the Phaser.Game. It is a barebones Phaser3 configuration object
    var config = {
            type: graphics_mode,
            width: game_width,
            height: game_height,
            parent: 'div-tag-name',
            scene: [nameOfScene]
        };											

    public by PBMCube  127  0  4  1

    Global Game Object

    Assigning a global namespace variable with delegation into Phaser.Game
    var game = new Phaser.Game(config);

    public by DinhoPutz  149  1  3  0

    Monitorar alterações em formulário, exibir alteração, filtro por campo.

    Objetivo: 1. Monitorar alterações apenas a parte do formulário contida dentro da DIV "divCheckList". 2. Monitorar alterações apenas os campos que contenham no atributo "for" a palavra (caracteres) "check_". 3. Exibir as alterações em tempo real dentro da div "#parcial".
    var selectElem = document.getElementById('divCheckList') // Seção onde se encontra o form, pode ser o ID da div acima dele ou de alguma div dentro do form.
    selectElem.addEventListener('change', function() {
        $("#parcial").html("");
        $("label").each(function(index, element) {
            var ele = $(element);
            var elementos2 = [];
            algo = ele.attr("for").indexOf("check_"); // aqui filtramos apenas os campos que conteam "check_" no atributo "for", poderia ser ID, Class, placesseholder...
            if (algo > -1) {
                variavel = ("#" + ele.attr("for"));
                elementos2 = [index, ele.html(), ele.attr("for"), $(variavel).val()];
                console.log(elementos2);
                $('#parcial').append("" + elementos2[1] + " - " + elementos2[3] + "\n");
            }                  
            else null;  
        });
    })
    

    public by JKCPR  811  0  5  1

    unit testing - mocking server responses with sinonjs

    {
        setUp: function () {
            this.server = sinon.fakeServer.create();
        },
    
        tearDown: function () {
            this.server.restore();
        },
    
        "test should fetch comments from server" : function () {
            this.server.respondWith("GET", "/some/article/comments.json",
                                    [200, { "Content-Type": "application/json" },
                                     '[{ "id": 12, "comment": "Hey there" }]']);
    
            var callback = sinon.spy();
            myLib.getCommentsFor("/some/article", callback);
            this.server.respond();
    
            sinon.assert.calledWith(callback, [{ id: 12, comment: "Hey there" }]));
        }
    }		

    public by tomsim  1495  1  6  0

    Simple RPC call

    Simple function to call RPC (only 1k uncompressed). Use this instead of JQuery. Alternatively, use zepto.min.js from zeptojs.com if you have 26K to spare.
    /* 
    Addapted from Paolo Manna git pmanna/mongoose_os_playground browser_rpc_service.js
    */
    
    var platform = '';
    var host = '';
    
    var defCallBack = function(response) {
      if ((response) && (response.error)) {
    	  alert(response.message);
      }
    };
    
    // Common call to RPC services on the board
    function callRPCService(cmd, params, callback) {
      if (!callback) {
    	  callback = defCallBack;
      }
      var xhttp = new XMLHttpRequest();
      
      xhttp.onreadystatechange = function() {
        if (this.readyState == 4 && this.status == 200) {
          callback(this.response);
        }
      };
      
      xhttp.open('POST', 'rpc/' + cmd + '?' + new Date().getTime(), true);
      xhttp.responseType = 'json';
      xhttp.send(JSON.stringify(params));
    }
    
    // Discover which platform we're using, to enable/disable features
    function startup() {
      callRPCService('Config.Get',{}, function(response) {
        if (response) {
          platform = response.device.id;
          console.log('Platform is: ' + platform);
    
          var mac_id = (response.device.id.split("_"))[1];
    
          host = mac_id + '.local';
          document.getElementById("hostname").innerHTML = host;
        }
      });
    }
    
    // Reboots the microcontroller
    function rebootDevice() {
      callRPCService('Sys.Reboot',{delay_ms:500});
    }
    
    						

    public by Tech_JA  485  1  5  0

    sqlite-sync.js

    
    var sqlite = require('sqlite-sync'); //requiring 
     
    //Connecting - if the file does not exist it will be created 
    sqlite.connect('test/test.db'); 
     
    //Creating table - you can run any command 
    sqlite.run("CREATE TABLE COMPANYS(ID  INTEGER PRIMARY KEY AUTOINCREMENT, NAME TEXT NOT NULL);");
     
    //Inserting - this function can be sync to, look the wiki 
    sqlite.insert("COMPANYS",{NAME:"My COMPANY"}, function(inserid){
    	console.log(inserid);
    });
     
    //Updating - returns the number of rows modified - can be async too 
    var rows_modified = sqlite.update("COMPANYS",{NAME:"TESTING UPDATE"},{ID:1});
     
    //Create your function 
    function test(a,b){
    	return a+b;
    }
     
    //Add your function to connection 
    sqlite.create_function(test);
     
    // Use your function in the SQL 
    console.log(sqlite.run("SELECT ID, test(NAME, ' Inc') as NAME FROM COMPANYS"));
     
    // Closing connection  
    sqlite.close();
    
    					
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